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Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement), by David Noonan
Free Download Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement), by David Noonan
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About the Author
David Noonan works full-time in the Wizards of the Coast R&D department. His most recent credits include the D&D accessory Complete Warrior™, the Urban Arcana Campaign Setting™, and Unearthed Arcana™.
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Product details
Hardcover: 192 pages
Publisher: Wizards of the Coast; 1st Edition edition (May 14, 2004)
Language: English
ISBN-10: 0786932724
ISBN-13: 978-0786932726
Product Dimensions:
8.5 x 0.6 x 11.2 inches
Shipping Weight: 1.7 pounds
Average Customer Review:
4.1 out of 5 stars
47 customer reviews
Amazon Best Sellers Rank:
#106,059 in Books (See Top 100 in Books)
This book includes:- 3 new base classes: the Favored Soul, Shugenja, and Spirit Shaman- Waaaay too many prestige classes. The section on prestige classes is like 1/3 of the book.- A bunch of feats that are explicitly stated to be exclusive to Paladins, Clerics, Druids, and Prestige classes, and NOT to the base classes mentioned earlier.- Some info on advancing characters beyond level 20- Relics! But this info is only useful to dungeon masters, not players.- New deities, and new domains for pre-existing ones- A bit of reprinted Greyhawk stuff, because... reasons.- New spells for ALL caster classes, including the Arcane ones! (but not psionics)Although mostly intended for divine casters, and particularly Clerics and Favored Souls, this book has enough general material to make it useful even to players of non-divine classes. It does feel "complete" in the sense that it doesn't rely on other supplemental materials (like the Player's Guide to Faerun does...). I'd strongly recommend it for most players.
One of my favorite books I've gotten, complete divine gives great prestige class options for every basic class if you are trying for a "Holy" Theme. Lots of great info on Deities, Expanded Domains allowing for more options with the old gods in the players handbook, new spells, and plenty of great artifacts to hunt down.For those that prefer not to have to prepare spells, The "Favored Soul" Class is here to have a "divine" caster that can spontaneously cast their spells with good saves in EVERY category. The only thing lacking is a clarification on whether or not a Favored Soul can take spells associated with their deities domains (as they don't take domains themselves) but from what I can gather, most DMs allow you to take domain spells as long as that domain is on your Deity's list.Solid book that is great to have handy for anyone wanting to play this flavor!!
Honestly, it isn't necessary. The only reason I got it was for the Favored Soul class, and even that isn't terribly fun. This just adds a lot of unnecessary anime crap garbage to an already anime crap game.
I almost didn't purchase this volume of the complete series, but the completist in me egged me on. I have to say, I am SO glad I did.The classes presented I found to be so-so. I'm not a big divine player, so my opinion is essentially skewed. I'll leave the review of this section to the experts.The Prestige classes here are what makes this book shine! The Evangelist is an awesome progression for any cleric. I am absolutely in love with the idea of a Pious Templar as an NPC in my campaign. There are so many great PRCs here, I could go on and on.The feats, what can I say, wow! Every dedicated healer should pick the Augment Healing feat, such a great feat! You also have to love the Spontaneous healer feat as well, giving you the ability to drop your spells for healing spells. Again, I can't say more about the feats presented here!The only sections I took issue with is the Dieties section and the Divine World sections. For those of you running Greyhawk or another published CS this section is indespensible, however a lot of people create their own pantheons and religions. Personally, I can see how the sections could be useful, I just didn't find a use for them in my homebrew campaign setting.And the spells, wow! I love the options given to the Druid, a oft overlooked class in my opinion. The extra domains really impress me as well. They really feel natural in their design, I was quite impressed.All in all I would say this is a must have for any DND library.
near perfect condition, binding was phenomenal.
nice
Every D&D player should pick through this one no matter what version of the game you are playing.
This pretty well nails the coffin closed for "Defenders of the Faith". It updates most Prestige classes, and adds some very interesting new ones.It also has some very cool new feats, and some stuff on the Greyhawk pantheon- which is good if you're in that world. Personally, I think that was a waste for most of us.I'd give it a 4 if it wasn't for some terrible editing. There are some glaring typos, two of which woudl be game-breakers if read "as is". One spell (Miasma) that forgot to add the fact there is a Fort save. And a feat(Divine Metamagic) that if read wrong (yes, you do have to have the metamagic feat first, and yes it only works on divine spells) makes it a killer.There is no excuse for this slipshod editing on a hardcover book of this price.
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